AI 行业早期从业者 | 国内头部安全公司 FDE(当前) 打造个人 IP | 探索赚钱 | 热衷分享 等待金主 | 手绘Skill:https://github.com/threerocks/hand-drawn-styles 等待金主 | 图像美术指导Skill
Health is a trend reference from public data only. It says nothing about the account's standing on X; X's own status is authoritative.
| Metric | Today | Yesterday | 7 days | 14 days | 30 days |
|---|---|---|---|---|---|
| Tweet views | ≥ 242 | ≥ 112K | ≥ 155K | ≥ 155K | ≥ 182K |
| Posts | 1 | 18 | 27 | 27 | ≥ 28 |
| Replies sent | 2 | 77 | 106 | 106 | ≥ 106 |
| Growth | +30 | +90 | — | — | — |
| Avg views / post | 14.6K | 14.6K | 14.6K | 14.6K | 14.6K |
| Top post | ≥ 138 | ≥ 31.9K | ≥ 31.9K | ≥ 31.9K | ≥ 31.9K |
This page counts only the account's own tweets; retweets are excluded. Avg views / post uses tweets past 24h only. "≥" means the window still holds tweets gathering views / replies, or only part of it was updated (earliest update: 09-23 19:38), so the real value is at least this; "—" means data is incomplete, not zero.
X doesn't publish creator payouts. Paid cycles only show collected figures: "Verified" = checked and entered by us, "Tweet" = the amount the account posted itself (verified), "Reported" = a reviewed user report; nothing collected means "—". The amber bar beside each cycle is the estimate kept from before it was paid, to show how close it came. "This cycle so far" is an estimate, always $ per million views × this cycle's views (average daily tweet views over the last 14 days, replies included, retweets not, × days elapsed). Accounts with a known payout use their own rate (payout ÷ that cycle's views, with 14 days of the account's average daily views standing in where that cycle wasn't fully collected); others use the site-wide average, currently $143.51. The average comes from 79 accounts with a known payout. A ballpark only. Know the real figure? Use "Report revenue" above.
Opus 5.5 直出,秀到飞边子了!我愿称之为最强!!! 参考提示词如下(温馨提示额度消耗和耗时会有点大): 你现在是 Claude Opus 5.5,作为资深创意编程工程师(Creative Coder)、动态设计师(Motion Designer)与前端动画工程师。 你的任务是复现我所提供的参考视频中的视觉语言、节奏律动、转场逻辑以及整体氛围质感。 核心目标不是做一个常规网页。 核心目标是使用代码构建一部全程序化生成、具备电影质…
又看到 Opus 5.5 在视频领域的一个优秀的思路 赶紧热乎的给大家分享下 右侧是 Seedance 随便生成的纯人物视频 左侧是交给 Opus 5.5 让它剪辑的 MV 一站式抠像、配乐、卡点、特效、出片,卡点和特效贼流畅! 很多场景都可以套用这个思路!! 还不赶紧学起来~
Amazing!这个视频再次刷新了我的认知!! 这是一个国外网友用纯 opus5.5 制作出来的!!没用任何视频生产模型参与。 他提供了手绘作品和参考视频,让 Opus 5.5 编写程序,约 1 小时 20 分钟完成作品 最近一直在深度玩纯模型做视频,停不下来。 等不及的朋友直接去仓库: https://github.com/agharsallah/opus-video
By UTC day: the growth title goes to #1 on that day's board, the posts / replies sent / views titles to #1 among the tweets collected that day. Today's entries can still change.