Founder at @designcodeio and http://aura.build. I teach designers code and developers design. My three.js templates: http://threeui.com
Health is a trend reference from public data only. It says nothing about the account's standing on X; X's own status is authoritative.
| Metric | Today | Yesterday | 7 days | 14 days | 30 days |
|---|---|---|---|---|---|
| Tweet views | ≥ 28.5K | 54.9K | ≥ 360K | ≥ 840K | ≥ 1.4M |
| Posts | 2 | 2 | 11 | 23 | 33 |
| Replies sent | 23 | 26 | 132 | 198 | 284 |
| Growth | +65 | +81 | +635 | +1,327 | +1,845 |
| Avg views / post | 30.2K | 30.2K | 30.2K | 30.2K | 30.2K |
| Top post | ≥ 16.1K | 27.6K | ≥ 130K | ≥ 130K | ≥ 217K |
This page counts only the account's own tweets; retweets are excluded. Avg views / post uses tweets past 24h only. "≥" means the window still holds tweets gathering views / replies, or only part of it was updated (earliest update: 10-07 23:55), so the real value is at least this; "—" means data is incomplete, not zero.
X doesn't publish creator payouts. Paid cycles only show collected figures: "Verified" = checked and entered by us, "Tweet" = the amount the account posted itself (verified), "Reported" = a reviewed user report; nothing collected means "—". The amber bar beside each cycle is the estimate kept from before it was paid, to show how close it came. "This cycle so far" is an estimate, always $ per million views × this cycle's views (average daily tweet views over the last 14 days, replies included, retweets not, × days elapsed). Accounts with a known payout use their own rate (payout ÷ that cycle's views, with 14 days of the account's average daily views standing in where that cycle wasn't fully collected); others use the site-wide average, currently $137.45. The average comes from 404 accounts with a known payout. A ballpark only. Know the real figure? Use "Report revenue" above.
I've always wanted to play D&D with my kids with AI as the game master. So I made one with Opus 5.5.
I turned my apartment into a three.js scene with Opus 5.5 so I can record videos for my tutorials. It's fully interactive and you can walk through it in the browser. You can change the lighting and set different render …
this is going to instantly avoid ai slops. url: https://benji.org/stageshow https://x.com/benjitaylor/status/2116593247854453244
I asked @Dola_Trend to create these launch visuals. It blew my mind. It only took one prompt and one screenshot and it produced 3 campaign routes and a Seedream 5.0 Pro hero for each. Here's the workflow, step by step 👇
The amount of detail in this is staggering. Unreal MCP for Claude Code is my next step into game dev. repo: https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin https://x.com/xikhar/status/2114567234…
By UTC day: the growth title goes to #1 on that day's board, the posts / replies sent / views titles to #1 among the tweets collected that day. Today's entries can still change.